
This stylized low-poly bust, inspired by SaintOcean, balances elegance with subtle horror. I translated the painterly concept into a game-ready 3D model by sculpting in ZBrush and retopologizing in Maya for animation-friendly flow. Hand-painted textures in Substance Painter utilize soft gradients and a strict value hierarchy to keep the delicate facial features as the focal point. The included expression sheet demonstrates how the simplified topology holds up during blendshape deformation.