
This model is my recreation of splash art by Ilse Gort for the Smite skin “Depths of Atlantis.” I wanted to explore what the character might look like with a higher level of detail, since the in-game model is optimized for gameplay and doesn’t capture the full complexity of the concept. The initial block-out was created in Autodesk Maya before being brought into ZBrush for high-resolution sculpting and refinement. This project was a rewarding opportunity to translate such a stunning concept into a detailed 3D model.